Volkswagen Beetle
Game-Ready model for Enlisted — Tris: 72,419 — Texture: 1 map, 4K resolution
8 years in 3D — from high-poly model to optimize low-poly with UV, engine-ready game assets. I love hard surfaces, precise topology, and textures that hold up in realtime.
I specialize in hard-surface modeling, PBR texturing, and clean, optimized exports — taking assets from high-poly through retopology, UVs, baking, and texturing to final in-engine form. Comfortable with LODs, collision setup, and Unity or UE integration, so what I deliver is ready to ship, not just to look good in a viewport. I work solo or alongside art directors and production teams, and I'm equally happy on a tight technical brief or an open creative one.
Full production cycle of 3D game-ready assets for Dead by Daylight — high-poly to low-poly, PBR texturing, LODs, collisions, export to engine. Modeled environment assets including a building based on Dubai architecture.
Part of the Enlisted development team for 3 years, producing hard-surface game-ready assets — high-poly to low-poly, PBR texturing, LODs, trace/phys collisions, export to engine.
Created high-poly 3D models published on TurboSquid — full modeling pipeline from reference to presentation-ready high-poly assets.
Game-Ready model for Enlisted — Tris: 72,419 — Texture: 1 map, 4K resolution
Game-Ready model for Enlisted — Tris: 45,142 — Texture: 1 map, 4K resolution
Game-Ready model for Enlisted — Tris: 19,374 — Texture: 1 map, 4K resolution
Game-Ready model for Enlisted — Tris: 10,271 — Texture: 1 map, 1K resolution
Three High-poly vehicle models — Mercedes 540K, BMW i8, Volkswagen Beetle